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Posts from the ‘Portfolio’ Category

So you want to be an artist part 3 What Now?

In the first 2 post I tried to put down some advice for a young person starting on their journey to become an artist / designer now let’s discuss what comes next…

You’ve taken the plunge and did the work to complete school or some form of training as an artist. Let’s assume you did really well, met some great people and learned a lot of skills. You’ve mastered the tools and techniques needed to be competitive in an incredibly wide range of subjects maybe even figured out what your passion is. Congratulations and welcome to the creative world.

Now that you’re ready it’s time to really get to work. School was your first step, it gives you the keys to unlock the door. But you’re going to need to do a lot more to make this the joyous fulfilling experience it can be. Remember that you are entering the real world now. There’s a lot of competition out there and many things your education missed. It’s simply impossible to prepare someone for everything that will come at them and most curriculums don’t even address a lot of it.

Portfolio preparation – In school I had one class dealing with this it was an elective and to be blunt woefully inadequate. Your portfolio is your body of work. When you get started it’s literally the most vital things you have. Later in your career it will not be as important. But in the beginning this is the way potential employers will decide to give you a job or not. Back in olden times portfolios were big cases full of real artwork and paintings. By my time “ the dark ages “ they were usually medium sized cases full of prints of your work.

My Old Print Portfolio
More work…

Today websites and digital media can house your work to great affect and you should use them. In addition though people still respond well to a physical presentation. Something about being able to touch and manipulate the pages. I’m not even gonna mention what can be done with social media as I am a caveman, but you know what to do…

Thoughts on an Effective Portfolio

Break the work into projects and show a cross section of the design process. ideation, orthographic views, 3d massing, renderings etc…This shows that you understand the design process and it gives the reviewer an understanding of how you think and where you can fit into the team. Remember that in most instances you will be working with a group of other creatives and your ability to think and solve problems is as important as your skill as an artist

Be Strategic in your presentation.

  • Show your best work
  • Show the work you want to do…
  • Show work that fits the job you’re applying for
  • Utilize technology. I have started using my IPAD Pro as a portfolio. You can assign your work as a photo and group the work into an album. The IPAD displays your work beautifully and its very easy to pass around during a sit down meeting. Another positive aspect of this is that you can control who is seeing your work, very hard to do on a website…
IPAD as Portfolio

PERSONAL PRESENTATION

Present yourself well, this is one of those areas that can cause trouble for you and most people are reluctant to even bring it up. The art world is unique in that so many varied personalities come together. In reality your personal fashion taste are pretty much up to you. Long gone are the days of designers wearing full suit and tie. However use common sense, if you’re applying for a position at a company try and get an idea of the expected dress code ahead of time and reflect that during the interview. You can always relax and let your personal style shine through after you have the gig. As a side to this remember, the people who run the companies are usually quite a bit older than you and were raised in a more formal environment. It helps to show them you can adapt to their standard. This will make it more likely they take you seriously…

Physical Fitness

There’s an old saying healthy body healthy mind, I believe this to be true. As an artist your mind is what does the lions share of the work. It stands to reason keeping it healthy is a good idea. It’s a fact that exercise helps keep hormones in balance and an even releases natural chemicals like endorphins which help with your mental state.

I would suggest you add a physical fitness regimen of some type to your routine. It may seem an odd thing to say but I have important reasons for this.

  • Art / design is a somewhat sedentary occupation. You are going to be spending an enormous amount of time sitting in dark rooms staring at a computer screens. when you’re young this doesn’t present a problem usually, but your career is going to be long. Artist routinely work into their advanced years long after everyone else has retired to Miami. Keeping your fitness will help you enjoy that long career.
  • I believe vigorous training like weight lifting can actually protect you from the dreaded carpel tunnel and back issues. But I understand that’s just my thing. you find something that fits your personality and do it.
  • End result you will feel good and be more confident in yourself which other people will respond too. Perception is reality so use that to your advantage…

Enjoy yourself and stay calm.

don’t be too hard on yourself if you’re not getting the job offers you want right away. Remember this is a long game. You will be turned down for jobs

It doesn’t mean your no good it just means that job was not for you…

Take it easy says Grendel 😛

If you stay positive and continue to push yourself to improve eventually people will notice. Don’t compare yourself too much with other artist, remember in the end you are competing with yourself, always striving to become the best artist / designer you can be.

Theres a lot more I could say but this is getting long…

“ Breaking news 2020 is a seriously messed up year ”

I really wish I had completed this post before the current situation we are all in. I wanted the post to be helpful and maybe even optimistic. I really did intend it to be for young aspiring artist like my beautiful lil niece and my friends daughter. That’s a bit tough when the world “ especially the USA “ is seemingly being driven off a cliff by circumstance and incompetence….

But as my dad wisely says “ don’t focus too much on things you cannot control “. That doesn’t mean don’t pay attention but it does mean take care of what you can do yourself first. I have been let go with hundreds if not thousands of others from what was arguably the best “ job “ I ever had. Just this week Disney is letting go of 28,000 employees. Things are gonna get weird here for awhile, but I also know I’ll survive it. and so will you…

Always good advice

I now get to put in play the things I wrote here earlier and get ready for the shift. Currently I see this as a move back to freelance work. I will target my themed entertainment and TV / Film set design folks by getting back in touch. I have updated and launched the new portfolio site, djgooddesign.com. There’s still a few tweaks to be made, I will be moving some stuff around and adding more of my ideation sketch work as I know Art Directors’s like that… Also thinking to produce a few storyboards to show the style I developed for Universal since I can’t show any of that work right now…

I am also making an effort to put ecstatic pixel to work. The blog has been fun and it’s served a good purpose but going forward I intend to use “ EP “ to represent my non commercial side as well. Fanny is working on the website and I am preparing some other goodies. We will be finally launching some ideas that have been languishing for over a decade now… original art prints, unique graphics for clothing and accessories and some fine art pieces I’m challenging myself to produce. More to follow on all that

Back to the point. Wherever you’re at in your career you need a plan.

Here’s a rough outline of mine for now

  • Finish off my Universal work in good condition. “ your only as good as your last gig “
  • Resume and portfolio
  • Prepare the studio; computers, software, etc…
  • Reconnect with clients
  • Breath…

I need to get back in contact with my previous clients as for the last 5 years I’ve been unavailable to them. Out of sight out of mind is a real thing…

Networking. Your network is your biggest asset outside of your actual skill set. Over my career 99% of my work has come through people I know, people I’ve worked with before and people who get told about me by the first two groups. You should cultivate your relationships with clients and workmates as the precious commodity they are but do it naturally. You should be friendly and supportive of people because it’s the right way to be and most people will return the favor…

Being an artist / designer is a great career. You can make really good money and you will never stop growing and learning. It’s not easy and without hard work you cannot succeed; but if you do have it in ya, there is no more rewarding life… I wouldn’t want to be anything else…

Till next time…

A quick job

I always seem to be saying this but it’s still true, Its been a while…

I am back in the states, this time without a clear idea of how long. My project in Shijiazhuang has unfortunately hit a rock and most likely will not continue. I am torn about that as its very hard not to feel attached to something you worked on for so long… Maybe its best the client is truly in a hard place, they not only turned us off but all of their projects.  A lot of people were affected kind of sad…Maybe thats a sign of something going on in China and maybe its just particular to our case…

Anyway I am currently working on some RFP’s ( Request For Proposal ) with the team for projects here in the states. Too early to tell but the work is looking good and our first presentation was a slam dunk so cross fingers…

This post will be about a small 2 day job I did back in March. I was contacted by a producer named Justin Bursch he had my number through another Art Director; Tom Lisowski, who I have done some film work with in the past. Justin tells me he has a really cool project, very fast turn around and oh yeah not a lot of money but the subject is fun. I am between gigs and he is right the subject is fun. The client is DJI the makers of several commercial drones, the Phantom Series and the new Inspire…

Logo

Logo

DJI  is a  big deal in the world of high-tech drones and film production gear. this spot will be for a promotional piece showcasing their new Ronin camera rig. I honestly know nothing about this stuff but it is fascinating. I guess the Ronin allows filmmakers a new level of freedom for their shots and DJI sponsors a lot of independent film production so…

Ronin Rig1

Ronin Rig1

The Ronin is a rig to hold cameras steady during filming it must have some kind of cool gyroscopic leveling system. You can check out more here in this video

 

ronin3

ronin3

DJI builds drones from what I saw lots of them some cute little toy like ones and other somewhat ominous ones.

This cute little guy is the Phantom…

Phantom

Phantom

Their new offering less cute more powerful, the Inspire can carry a bigger load and has cool articulating arms…

Inspire Drone

Inspire Drone

Don’t know what these bad boys are all about but they are much larger and seem to be geared towards the professional user

DJI Spreading Wings S1000 Drone For Aerial Imagery

DJI Spreading Wings S1000 Drone For Aerial Imagery

and then…

Just kidding

Just kidding

Okie yeah pretty sure DJI doesn’t make these kind of drones, at least not yet…

 

 

My part in all this will be to come up with a design for a 2 man, hover board flying vehicle. Obviously this is not a real vehicle but a prop for use in the film. I am given a written brief from the director Lin Oeding. I have never worked with either of these guy before but I know if they are coming through Tom it will be a great experience. It’s actually a good thing for the project that I am in China right now as I can work on the initial concept while  the team in LA is asleep

The brief calls for a cool design that has some hand-built feel to it. The story being that an inventor has created this in his home garage / lab. The plot of the film is actually pretty deep, it seems the inventor has died and his daughter will have an encounter with his spirit where he shares the hoverboard they worked on together and of course his eternal love.

Ranger7 Films ” my client ”  has actually already gotten a design from another artist in LA but the end client DJI, is not happy with it. Truth is; what I saw wasn’t bad at all actually very slick, but it did seem a bit too polished. More like a design that was actually in production as opposed to one that was a prototype.

The Director is asking for a more aggressive look and the element of a hand-built machine, possibly exposed mechanics. I don’t have any real dimensions yet but I know that it carries  2 people so will scale it accordingly…

The first thing I do is some sketchwork to establish a base look, I do them in an ortho fashion as I feel at this stage the silhouette is really the key.

During the day I am reminded of a job I did way back in 2000, sure enough  have a copy of it. I don’t even remember what it was for but there could be something here.

concept from 2000

concept from 2000

I then send these off to the guys in LA, ” they are still awake ” and I get back an initial go ahead with one of the profiles. From here I will dive straight into 3D as in the end they will need it for fabrication and we just don’t have any time.

ORTHO - Sketches

ORTHO – Sketches

Early Sketches3

Early Sketches3

This last one is the one I am given the go ahead for along with some notes from the director… Its got a streamlined shape and obvious direction. The exposed mechanics will help give the prototype look and I am thinking of a big light unit in the nose.

Early Sketches2

Early Sketches2

By the end of my day I have a pretty well fleshed out machine, I send it off for review and shut down for the night.

The First days design…

First Pass Design View1

First Pass Design View1

First Pass Design View2

First Pass Design View2

First Pass Design View3

First Pass Design View3

A few hours later I notice an email rom Sheldon Shwartz the Creative Director over at DJI. He is very excited and has a lot of input. At first I am bit confused as due to the time difference this guy would have to be writing me at like 3 or 4 in the morning. After a few emails back and forth it becomes apparent that not only are we both in China but we are actually both in the same city. Long story short Sheldon wants me to come in and finish the design with him at the DJI offices. I figure what the hell its gotta be interesting so we agree on a time to meet and I go to sleep.

With my portable gear in tow I grab a taxi early in the morn and head  towards the other side of Shenzhen. DJI is pretty much on the opposite side of the city and Shenzhen is no small place not surprisingly for a city of almost 11 million people.

DJI occupies a huge complex in a nice part of Shenzhen a far cry from our home on the farm in Lian Tang… Sheldon  comes down and brings me upstairs he is a fast talker and a fast mover. This place is a trip. High tech security systems and guards. tons of mostly young people rushing around. They occupy at least 6 floors of this building and from what I can see its aa very cool place to work. An interesting combo of western and eastern styles, the other interesting impression is that everyone so far seems really busy and yet also really happy to be there. I meet Sheldon’s team and get set up. Sheldon is one of  those intense individuals, a young guy but obviously very intelligent and fully engaged in the work. After talking a bit it comes out that he was actually one of those genius kids that graduated really early. If I am not mistaken he said that he worked with NASA when just 16 years old, pretty impressive stuff here… What was that movie in 80’s” back before Val Kilmer got fat?

Real Genius

Real Genius

It also turns out he loves the work of  Concept Artist, Ryan Church. This is kind  of funny as Ryan and I are both graduates of the Art Center and were actually class mates for a while. I dn’t know him all that well but I do know his wife Tracy. I guess that’s the 6 degrees of Kevin Bacon thing in action…

I won’t bore you with all the details but I do need to describe this because it was so cool. Sheldon wants me to get a feel of what their product is all about and arranges a demo of their newest commercial drone the Inspire. We head down to a lower level testing area basically a high open space with very tall ceilings. One of Sheldon’s people has brought along one of the drones and its controller which by the way is also hooked up to a iPad mini.This drone is right on the edge of looking  serious, its big and I have to say when they turn it on its pretty exciting. You can feel the pressure of its little rotors and the articulating arms are a nice touch. I have no experience with these kind of machines before but I must say they are very cool and I know now what I want for Christmas…

Inspire Drone

Inspire Drone

Drone Controler

Drone Controler

 

I don’t have any pictures of this part as I had to sign all kinds of NDA ( Non Disclosure Agreements ) docs and there’s no way I am gonna get on the wrong side of that… Just picture a really cool, chaotic workplace with  a lot of experimental tech lying around and you get the picture…

These are not the droids you are looking for…

 

Some sketches for front end  of the new design. more industrial less refined…

Front end roughs

Front end roughs

The new design is sharper and now sports  a massive ram scoop in the nose I did keep the rear fairings from original design but they are more aggressive now.

Final Design View1

Final Design View1

Final Design View2

Final Design View2

Final Design View3

Final Design View3

By the end of the day I have completely redesigned the hoverboard, she now has a more automotive feel with a clearly defined front end. The craft is made of pure Imaginarium and of course it’s powered by UnObtainium sorry Mr Cameron but that’s an old Art Center standby for when you need to justify things we can’t technically do yet…

Sheldon likes the Lamborghini so I have tried to give it some of that feeling as well. It’s a challenge to design something that fits both the needs of the story and at the same time can be built in the time allotted. On commercials or shorts like this you just don’t have the luxury of time needed to fabricate extremely complex forms, you have to learn to simplify while still hitting the mark…

schematics of final design

schematics of final design

 

 

I think in the end the design is successful. It would be nice if I had more time but that’s the nature of the film world. It seems whenever I get called in its last-minute and you are late before you even start…

some more refined views of the final design, this will all get sent to LA for a rush fabrication job.

Drone POV1

Drone POV1

Drone POV2

Drone POV2

On a side note Sheldon has sweetened the deal by offering me a drone of my own. I am assuming that would be a Phantom Considering they cost around $1,200 bucks with the camera gear that actually makes this a correctly paid gig.  Of course if he insist I will accept an Inspire :), I am still waiting on that to appear but when it arrives ” Hint Hint, Sheldon ” I will definitely write about it here…

My future drone?

DJI Inspire shot1

DJI Inspire shot1

A few weeks later Justin sends me some pics from the shoot, it’s always so cool to see the design realized.

Screen Grab 6

Screen Grab 6

On Set 4

On Set 4

And here is the final video. 

Here is a follow-up talking about the Ronin M and its use on the short…

I hope you enjoyed this post, the plan is  to wrap up the story of Leo’s Kingdom very soon and then I can share with you some of the other cool things in China this year…

Talk soon

D

 

Large Format Graphics

I did my first digital mural while working for Gameworks back in 2000. I was hired on by Mark Stutz as a concept artist for his creative team. That was back when they still designed stuff… Mark and I have had a good long working relationship over the years long after GW. You can check his work out here.

Back to the subject they needed some large graphics for a new facility and Mark asked me to take a stab at it. I am  not a graphic designer by training and knew nothing at all about printing or any of the technical side of what it takes. I was just at that point getting serious about digital art meaning Adobe Photoshop and Illustrator was something I had never even touched.

All I knew was it needed to be big and assumed high res so I set out to see what could be done. I don’t even remember what kind of computer we had but it was a beige Mac of some type. I won’t bore you with the details but lets just say by the end of it that computer was hot to the touch and I had gotten into the habit of going outside for a smoke or a coffee while it saved.  GW was on the 21st floor of a big ass building so…

First Ever Mural 25' X 8'

First Ever Mural 25′ X 8′

A lot of the Gameworks murals were pretty abstract, just shapes and overlaid images

Gameworks 10'

Gameworks 10′

Over the years I have done quite a few of these things for various clients. They are a bit hard to show to anyone either online or in a printed book as the scale is so off.

I figure here is a place I can put them in a bit bigger just click on the images and it will show you a larger version but of course nowhere near actual size.

These were done for BRC Imagination Arts as part of their Kennedy Space Center,  Shuttle Launch Experience. Art Directed by Chuck Roberts who I have done a number of these type of projects for. Chuck is great to work with and now can be found over at Thinkwell Design. These are graphic Panels used in the Pre Show area. They were designed as trans-lights and had to convey important information while helping to immerse the guest in the story. Funny side note this project is the one and only time I have needed to use Adobe Illustrator for a project…

Translight Grapics Preshow area.

Translight Grapics Preshow area.

Here you can see some of them in place.

Translights

Translights

Translights

Translights

I also got to do these guest information signs. The idea was to make them look as if they had been through a few launches…

Weathered Signs

Weathered Signs

In the end we decided to make them look aged but not weathered I still like the crispy ones 🙂

Final Look

Final Look

This was a fun one for guest entry…

This High To Ride...

This High To Ride…

This was a giant photo montage used for the backdrop of the ride, it was pieced together from a huge number of images we got from NASA. I am almost certain this was not the actual piece used. if I remember correctly the backdrop was actually produced using a form of 3D printing with my image as a guide…

Earth Shot

Earth Shot

And something I am really proud of the Actual Marque for the ride…

Marque from Entrance

Marque from Entrance

My original artwork…

Marque

Marque

As you can see it in place the final produced marque is very close to what was designed…

Marque Upshot

Marque Upshot

Shuttle Launch Experience was a huge project for me and a lot of work was done which also of course means a lot of stuff was designed but never used.

This Mural was one of my favorites unfortunately it  got scrapped in favor of a baseball card design graphic we did, would have been really nice I think. The idea was to tell the story of the shuttles missions

KSC History of the Shuttle Mural

KSC History of the Shuttle Mural around 45′ I believe

These were not technically murals as they were not for print but rather projection as backgrounds during a Martina McBride Christmas special. Work was done for Ramsey Avery another great guy who has gone on to do great things in film, Theatre and Themed Entertainment…

Martina Mc Bride Christmas Special 60' width

Martina Mc Bride Christmas Special 60′ width

Martina Mc Bride Christmas Special 60' width

Martina Mc Bride Christmas Special 60′ width

Designed to be to be animated during the show, all the elements were produced as separate pieces

Martina Mc Bride Christmas Special 60' width

Martina Mc Bride Christmas Special 60′ width

Again For Mark Stutz these were done for a bowling alley in up Washington State I believe. They were designed as black light graphics which would give a totally different look depending on the lighting.

Big Al's Bowling

Big Al’s Bowling

Big Al's Bowling

Big Al’s Bowling

Big Al's Bowling

Big Al’s Bowling

Big Al's Bowling

Big Al’s Bowling

Big Al's Bowling

Big Al’s Bowling 65′

Some shots of the Big Al’s work onsite…

Big Al's lightsout

Big Al’s lightsout

Big ALs Lights On

Big ALs Lights On

Really not sure why you would go to the trouble of designing and building these giant graphics which were definitely not cheap and then sticking a TV in front of them…

BigAl's

Done for BRC Imagination Arts and the Arizona Science Center

Arizona Science Center

Arizona Science Center 40′

Produced for Playa Vista Development, these were printed on perforated plastic sheets and served to block the publics view of the ongoing construction. I went down to see it installed and finally got a security guard to point toward what he called the shopping center. it was our mural…

Truly Huge 1800' X 10 made up of multiple panels

Truly Huge 1200′ X 10′ made up of multiple panels

Gameworks.

Gameworks.

This was actually produced for an Old Navy television commercial. I never saw the spot but the idea was fun, the kids would paint on the wall and this would emerge.

Old navy Mural

Old navy Mural

Pic from the day of shooting…

Kids Painting

Kids Painting

Produced for the Empire State Building Visitor Center…

Empire State Building

Empire State Building

Produced for The Henry Ford History Museum  and BRC, some of my favorite ones…

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Henry Ford History Museum

Cannot even remember but I liked the cutout feeling of the elements here, pretty sure it was for a trade show booth.

Be Known

Be Known

This last one was produced for Mark Stutz on his Atlantis Casino Project. We covered the entire front of the gaming facility, the fish were printed on separate panels to provide some relief

Atlantis Casino Gamers Reef

Atlantis Casino Gamers Reef

Full facade below…

Atlantis Casino Gamers Reef

Atlantis Casino Gamers Reef

Today the computers we use have no trouble at all with this kind of thing but it was a good experience for me and I have to say its something I still rather enjoy doing today. The most recent examples I cannot show yet as they were for Universal Studios City Walk and it’s not been released yet…