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Posts from the ‘Rants and Raves’ Category

Another Bump In The Road

On a slightly different tack then my last few posts which have mostly been about that Themepark project in China I decided to document what I am currently doing this week. Right now I am not on a job. I recently returned to USA from China after our project there died and have since then been trying to re-aclimate myself to eating American food ” feel like I have gained 10 pounds in spite of going back to the gym ” hopefully thats not really true..Working with the Imagine Now group from the China project on RFP ” request for proposal ” for gigs here in the states Linq Hotel casino in Vegas and Hasbro ( cross fingers ), and preparing presentation materials, documenting my work to try and prime the pump for new jobs. I will share more of those later.

But to this latest project o mine…

Last Fri I had 2 teeth extracted which will eventually have implants in them, but in the meantime it has been very  very painful and I have not been up to even going outside until just this weekend. Once I was functional enough to get out of bed though I decided very quickly that I was bored. I don’t have a gig so what to do?

I could do a painting or finish some other project. Fanny is back in China ” hopefully for the last time alone ” which means, I pretty much have nothing to do but my art, since there isn’t really anything else I am interested in doing here in Baton Rouge… And since I am on  serious pain meds right now probably not the best idea I go tooling around the countryside…

I decided to give learning MODO; my long since purchased, but barely ever used, except for rendering software. I don’t have to learn it for my work I can still do what I need thats 3D using Sketchup Pro and its way faster for me ” maybe cause I know how to use it ” But I am fascinated by 3D modeling, I just never learned when I should have in school. I thought I was pretty cool doing it the Old School way, by hand,” what some might call real 3D” which I am glad I learned but at this time I kind of wish I had at least gone to my Allias classes instead of sneaking off to the shop…

Anyway what sparked this was MODO now owned by the Foundry has just released their newest version 901. the one I original bought was 301 so you can appreciate just how long I have been procrastinating :).

Like always they claim it is the be-all and end-all of everything!!! Greatest thing since sliced pepsi cola pudding pops, yaddah yaddah yaddah! But it did look pretty cool so I broke down and downloaded the trial version.

Modo901

Modo901

This is one of the main new functions I want to learn in Modo, (Mesh Fusion) is a more developed version of Groboto which was a really cool little program I played with a few years ago. Modo has now fully integrated it within the program as a tool set… It will be awhile before I am ready to play with this…

MeshFusion

MeshFusion

I also went and reactivated my membership to Digital Tutors, this time I did a full year  I figure its worth it, they definitely have a lot of tutorials for lots of software. The tutorials are done very well and mostly interesting enough to keep me awake while I try and watch em…

digitaltutors

digitaltutors

I have also purchased from 3D garage their intensive training course specifically for 901. I have found that Modo is one of those softwares that the developers love to change ” I mean improve ,wink wink nudge nudge say no more… ” which means that when trying to learn it you have to deal with the fact that the training you are looking, at whether professional produced or just some guy on youtube may not make any sense if the version they are using is not your version.

The cost was cheaper as it is on pre order…

3D garage Course

3D garage Course

I will be learning basic modeling. The course is project based which makes sense to me and at the end of it your supposed to have created a cool little dune buggy remote control car thingie. I know myself and I know I won’t end up doing exactly whats in the project files or even finish it necessarily. My goal is to learn the tools so I can do my own work.

MODO-DigitalTutors-Tutorial

MODO-DigitalTutors-Tutorial

The tutorial starts off much like the one I did last time using Cinema 4D with basic polygonal modeling.

Cinema4D

Cinema4D

This one was pretty fun as well and I am pretty sure the experience has helped me with my understanding of how 3D works, but in the end the price of Cinema 4D is simply to high to justify at this time. I think a current full seat on Cinema goes for nearly $6,000 versus the $400 bucks for an upgrade to 901.

I was able to do some fun stuff with it though…

Flying Craft

Flying Craft

The tutorial starts off with basic polygon modeling to make the basic shape of the body. Its kind of fun to see how; depending on where you put the control points,  it affects the shape during subdivision.

body4

body4

The basic body shape still in hard angles with no subdivision. The Subdivision function  is what gives it the blocky form its curve but the curves are all dictated by the position of the hard angled shape its made from…  Its confusing and seems like black magic but this is the main function I wish to learn and add to my tools. Skecthup has though certain plugins like Artisan the ability to do sub division modeling but its controls are very primitive compared to the more advanced 3D programs like Modo

here is an example of the subdivision thang in Modo… Starting with a basic rectangle shape.

Cube

Cube

Rectangle  smoothed, Modo has the ability to jump back and forth between the polygonal modeling mode and the Sub Divided mode

Rounded Cube

Rounded Cube

By adding an edge loop one of Modo’s many tools you get this basically the same shape but with a series of slices through the shape…

Cube with control points

Cube with control points

Just hit tab and it gives you this.

shape that is created

shape that is created

I know anybody who does 3D modeling will be pretty bored at this point but I am just trying to explain this in a way that will make sense to somebody like who knows very little… Like myself 🙂

Building the basic body shapes

body1

body1

body2

body2

body3

body3

These are screen grabs from the tutorial as I didn’t decide to document my progress till later on.

The body when sub divided.

Body5

Body5

Fast forward to when I decided to make a post out of this. At this point the body shape is basically done and I now am working on the wheels…

wheel unsub

wheel un-sub

Here you can see the wheel created from a basic primitive cylinder shape without any sub division magic.

Same shape with Sub Division. Since there are no controlling points or cuts in form yet the shape is very soft and amorphous. This could be good for some things but probably not for a machined piece like a wheel.

Wheel Sub2

Wheel Sub2

With some more control points ” really not sure what is the correct term for this ” depending on where you place the lines and how much force they have applied the shape will alter when sub-divided.

wheel sub1

wheel sub1

The more developed wheel, at this stage I have increased the number of divisions which allows for greater detail.

wheel3

wheel3

Each tutorial last for about 10 to 15 minutes and they take you through the use of various tools to achieve different modeling goals. Here I am building up pieces of the frame and suspension. I am roughly following along with the tutorial. I did not do as they suggested and import the orthographic views of the dune buggy to use while modeling. I figure this way I can make my own exploration which will be more relevant for my use of the tool in work. No one will be handing me views to work from since thats pretty much my job…

early frame view

early frame view

Actually beginning to enjoy Modo, I wonder if its because they have improved the program or if somehow I am just ready to understand it now…

frameview1

frame view1

Some views of the buggy from inside the rendering window. 901  has made a lot of changes to its interface since 601

901Renderwindow7

901Render window7

901RenderView4

901Render View4

901 Renders in real time which I think will be really fun once I get a handle on it. You can see below the wireframe view, pretty complicated even this early on.

The Buggy is starting to come together now, I have decided that my dune bug will not be a toy but a full size 2 person vehicle. Just can’t really get into making a toy…

ModelView4

ModelView4

Here is some funny, Trying to build a set of shock absorbers for this beast and its just not working. the main body of the shock is fine but the spring is not working out…

shock

shock

What the hell is that? Hopefully it will make more sense later… Believe it or not this function is supposed to be quite simple, I am really not sure what that squiggly line is but I suppose it makes sense to the logic that drives this program.

Radial Sweep

Radial Sweep

Later on I have made more progress working on the suspension parts I went ahead and made my own super special sci fi shocks that utilize the patented Un-Obtainium™ Technology

ModelView3

ModelView3

and more now we have a wing which is somehow able to stay up there with no actual support structure.

model View2

model View2

Rear view of the wing, Going to need to develop some more structure and possibly some kind of tech pieces I can pretend would be power source for this thing. I am actually thinking its a solar powered vehicle possibly with the aero wings doubling as energy collection. Each wheel could have an electric motor in the hub…

Wing Model View

Wing Model View

Switching from the modeling view to the render view I can immediately see they have changed quite a bit since 601. Main thing is I now have a real time preview of the render which right now shows really nothing since there are no materials assigned yet. Speaking of which they also seem to have hidden the materials pallet. Going to take some getting used to, but I am sure it will be worth it. Modo has a very strong Rendering capability which I am not showing here 🙂

Screen Shot 2015-10-04 at 9.48.04 PM

Renderwindow4

Render window4

Complete with Wings2

Complete with Wings2

Complete with Wings

Complete with Wings

Just for fun I decided to take the model into my older version of Modo. Aside from the dire warning that there may be and I quote ” weird behavior ” since the model was built in a newer version it seems to be fine.

901Rendering1

901Rendering1

Using my preset materials in 601 I am quickly able to add some materials to the model…

901Rendering2

901Rendering2

The funny little random square render thing that happens in 601, I wonder if it still does this in the new one.

601Rendering

601Rendering

601 No Materials

601 No Materials

Materials are fun

601 Render2

601 Render2

eventually when its finished I will do a full render but thats for later…

601 render

601 render

Here is where I am leaving the buggy for now. I figure I could continue on using the tools I already have learned but I am thinking a better plan is to start my training course which arrived last night instead. That way I will have more knowledge to use in completing the project.

Dune Buggy

Dune Buggy

I hope you enjoyed this, more later…

 

 

Quick before I forget again

Just this morning had a technical issue with my 20 WSX  Wacom Cintiq tablet  ” again ” and realized ” again ” maybe I should just write this down so the next time I might remember how to fix it instead of every time having to search the forums… Probably much better for my spirit as well since will mean less cursing and hand waving.

This will be short and maybe even helpful to someone, as there is nothing more frustrating then a sophisticated ” read expensive ” piece of tech that mysteriously no longer will do its job!

For those who are not aware Wacom makes the best graphics tablets for use by digital artist. They are indispensable tools for anyone wanting to create art on a computer. The flagship of their long line of products is the Cintiq which is essentially a monitor that you can draw directly on, using a highly sensitive ” pen ” stylus. Expensive but well worth the money… This is what I am talking about, although this one is brand new and way nicer then mine.

Maybe someday can get the new one...

Maybe someday can get the new one…

Looks like they finally decided to upgrade the monitor to HD… Interestingly enough thats right around the price I paid for mine 6 or 7 years ago…

Mine is not quite as sexy but still gets the job done. Having brought it over here to China for work this time maybe when I return to states can justify the new one 🙂

The Beast

The Beast

So Wacoms are cool, and Cintiqs are the coolest kids on the block. That being said I have had much experience over the years with them when, ” for no earthly understandable reason” simply stop working. Both my 20WSX and my smaller 13HD will do this. My favorite issue is when the stylus does not register on the tablet but rather on some other monitor in a completely random fashion making it completely useless. The Cintiq has a calibration utility that allows you to make sure that your stylus will be accurate when you draw.

calibrate it

calibrate it

When you open it the screen goes black and you get a series of cross hair points to touch in sequence. This is supposed to calibrate the pen. All fine and great  when it works…

Crosshairs

Crosshairs

Many times, ” usually at the 11th hour on a deadline ” it decides to not work. You may get the crosshairs on another monitor, the pen may not register at all or I have even had it tell me that no such device exist. This of course is after I just finished using it and I am holding the pen which doesn’t exist… Its technology so who knows what causes it, I am actually pretty careful with my equipment but maybe my ” energy / Chi / Fung Shuei is off ” whatever the cause its frustrating and makes me feel like finding out just how far I could throw this expensive non existing thing. My guess about 15 to 20 feet its quite heavy 🙂

It happens on Macs and PCs, it happens on all of my computers so I know this is not a hallucination or something specific to my computer its a problem with Wacom. Sometimes when you produce great products the tendency is to get lazy, Adobe, Apple, Wacom are all guilty of this…

Enough talk here is the best solution I have found.

Lets assume you are not an idiot and the cables are still attached. Go to your application folder and find the wacom folder open it.

findit

Find the Wacom tablet utility open it.

findit2

You will see a window that looks like this.

Removeit

You want to choose all users and hit remove. Go back and calibrate again…

Easy as pie when you can remember to do this. Nothing else works for me. Even uninstalling the drivers and reinstalling them doesn’t work if you don’t first force it to remove its current user data. I have no idea why, I don’t even really care… You can also remove the software from here but so far this has fixed my problem every time. This is of course how you would do this on a mac, There are other issues dealing with PC usage but I no longer use them so… If you need that info or just want to know more here is a link to the place I found the solution, ” this time “. Surprisingly its actually on a Wacom site in the past I always found it in some obscure place maybe wacom is finally trying to address the issue…

Hope someone finds this useful, I know I will again, as surely the problem will return.

Thanks…

 

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